Darkest Dungeon: Permanence and Loss

When I was a young videogame brat, a Gameboy bulging my coat pocket and a Super Nintendo hidden in my sports bag to transport between home and Grandma’s house, I had a habit of restarting my videogames afresh every few days. Whether it was the fields of Rattata and Pidgey outside Pallet Town in the first generation of Pokémon or being knocked from a bridge and uncovering a rusty sword in Secret of Mana, I knew the first few hours of all my videogames intimately, but their endgames hardly at all. It would not be correct to say that I had a short attention span; I would play the first few hours of these videogames dozens, if not hundreds of times. But I would struggle to reach their endgame without wanting to start anew.  

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